Mutant (Rare):

%Roll: Mutant Abilities:

01-70:   Common

71-90:   UnCommon

91-00:   Rare

 

%Roll: Rare Mutant Abilities:

01-15:   Molecular Shift
16-30:   Nylar’s Resistance
31-44:   Nylar’s Wave
45-58:   Plethoric Characteristic
59-72:   Regenerative Healing
73-86:   Statue

87-00:   White Hot Mutant

 

 

Molecular Shift (Adventurer Abilities (levels 0+) Return to top

 

Mutant can rearrange and shift his or her molecular physical body to penetrate otherwise solid obstacles.

 

Modification-Point Cost (M.P.C.) : 100

Prerequisites --------------------------- : Mutant.

Ability-points to Invoke:

50

Ability, Power, Spell Preparation:

None.

Area of Effect:

Mutant only.

Avoidance-Roll:

None.

Damage:

None.

Duration:

10' of solid mass per 50 points of mental-strength expended. If Mutant is halfway through an object, and his or her mental-strength is below 50', he or she will have to wait in one place until M.S. reaches 50+ (then continuation of movement through solid object can continue (M.S. will regenerate at 4 points per hour).

 

The time it will take for the Mutant to pass through objects differs according to the type of material being traversed through as follows:

 

Earthen-like material 1 turn per 10

Glass or Crystal-like material: 3 turns per 10'

Rock-like material: 2 turns per 10'

Effect Time:

Instant.

Explanation:

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This power will cause the Mutant's skin to become rigid to the point that any physical damage will be cut down to 10% (rounded up).

Hand Movement:

None.

Healing:

None.

Immunities:

Only physical attacks will be negated to 10% (weapons, claws, bites, etc.).

 

Lightning, Acid and Cold will only be negated by 50% (rounded up).

Invoke time:

3 turns (15 seconds).

Maximum Adjustment:

None.

Notes:

None.

Range:

Mutant only.

Resting Time:

None.

Spell-points to Cast:

None. This is an ability.

Spell Preparation:

None. This is an ability.

Special:

None.

Susceptibilities:

None.

Value:

100,000 white-gold

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Nylar's Resistance (Adventurer Abilities (levels 0+) Return to top

 

Mutant will become resistant to damages sustained.

 

Modification-Point Cost (M.P.C.) : 36

Prerequisites --------------------------- : Mutant.

Ability-points to Invoke:

18

Ability, Power, Spell Preparation:

None.

Area of Effect:

Mutant only.

Avoidance-Roll:

None.

Damage:

None.

Duration:

1 turn (5 seconds) x your current level.

Effect Time:

Instant.

Explanation:

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For every 5 levels advanced, the Mutant will have a damage-reduction of 1 to all forms of attack, whether they be mental, physical, or spiritual.

Hand Movement:

None.

Healing:

None.

Immunities:

None.

Invoke time:

3 turns (15 seconds).

Maximum Adjustment:

20 damage-reduction

Notes:

None.

Range:

Mutant only.

Resting Time:

1 turn (5 seconds)

Spell-points to Cast:

None. This is an ability.

Spell Preparation:

None. This is an ability.

Special:

Magical damage will cut this powers damage-reduction to 1 per 10 levels advanced, instead of the 1 per 5.

Susceptibilities:

None.

Value:

36,000 white-gold

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Nylar's Wave (Adventurer Abilities (levels 0+) Return to top

 

Wave of energy will assault all surrounding the Mutant.

 

Modification-Point Cost (M.P.C.) : 120

Prerequisites --------------------------- : Mutant.

Ability-points to Invoke:

60

Ability, Power, Spell Preparation:

None.

Area of Effect:

3 spaces out from the Mutant in all directions.

Avoidance-Roll:

Avoidance-roll vs. “Enchantment” (add Intelligence and wisdom together ÷ 10 (rounded -- roll this number or below to succeed).

Damage:

1-D10 per 2 levels advanced.

Duration:

Instant.

Effect Time:

Instant.

Explanation:

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A physical force (not magic) will extent, like a blast-wave similar to the effects of the explosion potion, causing physical damage to all within the “Area of Effect”.

 

This power can also be used to heal self and all perceived allies within the “Area of Effect”.

Hand Movement:

Two hands. Mutant must hold out his or her hands to either side, fingers spread wide.

Healing:

None.

Immunities:

None.

Invoke time:

3 turns (15 seconds).

Maximum Adjustment:

None.

Notes:

None.

Range:

Mutant only.

Resting Time:

2 turns (10 seconds)

Spell-points to Cast:

None. This is an ability.

Spell Preparation:

None. This is an ability.

Special:

None.

Susceptibilities:

None.

Value:

120,000 white-gold

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Plethoric Characteristic (Adventurer Abilities (levels 0+) Return to top

 

The Mutant will be granted a pool of 1-D10 +1 points to use as powers.

 

Modification-Point Cost (M.P.C.) : 60

Prerequisites --------------------------- : Mutant.

Ability-points to Invoke:

None.

Ability, Power, Spell Preparation:

None.

Area of Effect: See: "Explanation".
Avoidance-Roll:

None.

Damage:

None.

Duration:

Permanent.

Effect Time:

Instant.

Explanation:

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The Mutant will be granted a pool of 1-D10 +1 points which he or she will keep track of.

 

Each point (1 point) can be expended to do the following:

- Know the location of a "Secret in the Wilderness".

 

- Complete party Elixir (those within 20 spaces (100').

 

- Plethora (this effect will be exactly as the enchanted item, "Capsul, Plethora"

 

- Effect is as the Chest of ? (though nothing bad can happen).

 

- "Other Significant Feature" effect.

 

- Sunder: Causes a wave of up 200 damage (+ 1-D20 per level) out 6 spaces (30') in all directions that will harm only pervieved enemies. Avoid vs. "Enchantment" to resisist. Invoke Time: Instant.

 

- Create Stasis box: Only 1 can be made at one time. While a person or object is within this box, time stops.

Hand Movement:

Two fists. Mutant will hold out his or her clenched to either side, then slam them down upon the ground on either side.

Healing:

None.

Immunities:

Ethereal, Intangeable and Spiritual matter is not harmed by this ability.

Invoke time:

1 turns (5 seconds).

Maximum Adjustment:

None.

Notes:

None.

Range:

See: "Explanation".

Resting Time:

None.

Spell-points to Cast:

None. This is an ability.

Spell Preparation:

None. This is an ability.

Special:

None.

Susceptibilities:

None.

Value:

60,000 white-gold

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Regeneraative Healing (Adventurer Abilities (levels 0+) Return to top

 

Mutant can regenerates one wound he or she has received.

 

Modification-Point Cost (M.P.C.) : 100

Prerequisites --------------------------- : Mutant.

Ability-points to Invoke:

50

Ability, Power, Spell Preparation:

None.

Area of Effect:

Mutant only.

Avoidance-Roll:

None. This spell will not work on an unwilling target.

Damage:

None.

Duration:

Permanent until wound is fully healed, or until the same area sustains damage to it once again.

Effect Time:

Instant.

Explanation:

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This will permit a Mutant to completely heal from one single wound no matter the damage (even a severed limb). See: “Healing”.

Hand Movement:

None.

Healing:

1-D10 +1 per 5 levels advanced per turn for the “Duration” of the spell.

Immunities:

None.

Invoke time:

3 turns (15 seconds).

Maximum Adjustment:

None.

Notes:

None.

Range:

Mutant only.

Resting Time:

None.

Spell-points to Cast:

None. This is an ability.

Spell Preparation:

None. This is an ability.

Special:

If the Mutant adds in 50 Ability-Points, there will be a 2% chance per level of the Mutant that this power will bring self or other back from the dead (75% chance to have no Dithinoth check).

 

Highest chance to bring self or another back from the dead is 91%.

Susceptibilities:

None.

Value:

100,000 white-gold

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Statue (Adventurer Abilities (levels 0+) Return to top

 

 

 

Modification-Point Cost (M.P.C.) : 74

Prerequisites --------------------------- : Mutant.

Ability-points to Invoke:

37

Ability, Power, Spell Preparation:

None.

Area of Effect:

Mutant only.

Avoidance-Roll:

None.

Damage:

None.

Duration:

Permanent until Mutant wishes to change back. To change back 37 ability-points must again be used again.

Effect Time:

Instant.

Explanation:

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Mutant can turn to stone, becoming a statue. Damage-points will be at x10 and armors and items worn will protect Mutant as normal.

 

There will also be a 30 damage-reduction added to your physical body as an added protection. While in statue form, Mutant can see and hear as normal, just in case he or she wishes to step out of statue form (yet cannot move).

Hand Movement:

None.

Healing:

None.

Immunities:

While in Statue form, you will not be susceptible to Mental and Spiritual attacks. You will not lose blood, nor’ will you feel the pains of being wounded.

Invoke time:

3 turns (15 seconds) to change to statue form, and 1 turn to change back.

Maximum Adjustment:

None.

Notes:

None.

Range:

Mutant only.

Resting Time:

None.

Spell-points to Cast:

None. This is an ability.

Spell Preparation:

None. This is an ability.

Special:

None.

Susceptibilities:

None.

Value:

74,000 white-gold

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White Hot Mutant (Adventurer Abilities (levels 0+) Return to top

 

Mutant will become white-hot and flash once (as the dreaded phoenix), burning all nearby creatures.

 

Modification-Point Cost (M.P.C.) : 90

Prerequisites --------------------------- : Mutant.

Ability-points to Invoke:

45

Ability, Power, Spell Preparation:

None.

Area of Effect:

1space (5') + the next 3 spaces out surrounding that space.

Avoidance-Roll:

None.

Damage:

1-D12 +1 x the level of the Mutant.

Duration:

Instant.

Effect Time:

Instant.

Explanation:

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Mutant will become white hot and flash once, sending out searing heat that will cause burn damage to all within the “Area of Effect”

Hand Movement:

Mutant will spread the arms out, as if he or she is a phoenix.

Healing:

None.

Immunities:

None.

Invoke time:

3 turns (15 seconds).

Maximum Adjustment:

None.

Notes:

The Mutant cannot control who is burned by this power. Any creatures, plants, etc. caught in the “Area of Effect” will be damaged.

Range:

Mutant only.

Resting Time:

3 turns (15 seconds)

Spell-points to Cast:

None. This is an ability.

Spell Preparation:

None. This is an ability.

Special:

None.

Susceptibilities:

This power will cause a Maximum strike (highest damage of three rolls) against Amphibian class and cold using creatures).

Value:

90,000 white-gold

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